![]() The threat of PvP is a “balancing” mechanism that keeps you from focusing on pure PvE (not equipping optimum souls-farming gear/spells), or if you ignore it, actively slowing your progress by killing you with invaders. That’s when I realized this is all by design. Dark Fog has some PvE applications, but there’s a reason I didn’t already have it “equipped” in Iron Keep. Plus, most Hex spells are hard to distinguish during the cast, so it can also bait them into rolling before/after the damage is done.īut the thing is… that’s dumb. Aside from using it for area denial (like around his Warmth spell), it would also be good for casting spells through to hopefully give opponents less time to react. See, Dark Fog is a ranged, obscuring fog that can poison foes very quickly. These bastards also tend to spawn after you already died and are desperate to retrieve your souls.Īfter the fight, I was kicking myself for not slotting in Dark Fog. Then he finished me off when I tried to stand up. Eventually I baited him out, but an ill-timed block on my part (instead of just dodge-rolling) meant I got staggered and then he executed some combo attack on me that deleted 70% of my HP. Then he got in a stable rhythm for dodge-rolling my Affinity/Dark Orb casts and I was stuck either trying to bait him into overextending or run into melee myself. The fight was actually going my way for a bit, until the invader popped the Warmth spell on the bridge, a stationary AoE healing spell. And those consumables? I have 38 of them ready to go.Īside from being bullied in No Man’s Wharf, I encountered no other PvP invasions for probably another 20ish hours. Early on you barely have enough casts to step 20 feet from the Bonfires before running dry, but now I have 50 Dark Orbs, 75 Soul Arrows and whatever else I want to slot in. My character was heading towards a pure Sorcerer build, but then veered off into Hexer and I’m loving it. There’s no such thing as “cheesing” a fight in Dark Souls.Īt a certain point though, things improve. Which, by the way, counts as a regular death meaning your HP goes down too. ![]() Nevermind the invasions from other players who are likely to kill you. And you wouldn’t really know that unless you looked things up. Each defeat reduces your maximum HP by 5% down to 50%, and the consumable that reverses that is not is ready supply. When first starting out (especially as a Sorcerer) you really don’t have the tools to survive well, presuming you weren’t already a veteran of the Souls genre. Which is a shame, because it only serves to highlight how awful the general design philosophy is/was in this game. Things have really started coming together. I’m continuing to progress through Dark Souls 2. ![]()
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